AoeStats
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Pilgrims

509529345Analyzed
2v2 RM · 5d ago on Sep 27, 2026· 38m 50s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Franks · Chile
923
+14
903
+15
🇺🇸 Dravidians · United States
883
-15
🇺🇸 Cumans · United States
876
-14
Player eAPM Actions Feudal Castle Imperial Opening
26 1,020 10:16 19:11 32:46 ⛏ Fish Boom into Fire Galleys FC
24 923 12:21 16:44 34:48 ⛏ Fish Boom FC
11 429 10:39 20:35 — ⛏ Fish Boom into Fire Galleys FC
10 383 11:37 24:56 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
10,575 6,720 4,475 1,615 23,385 26,626
8,630 7,050 4,205 1,165 21,050 20,706
9,485 7,800 1,115 200 18,600 19,982
8,220 6,350 2,535 985 18,090 22,805
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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