AoeStats
← Charles Caballero

Oasis

507184467Analyzed
3v3 RM · 16d ago on Sep 17, 2026· 57m 20s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Celts · Colombia
1035
+12
🇲🇽 Franks · Mexico
926
+17
🇨🇴 Georgians · Colombia
889
+18
🇺🇸 Malians · United States
1128
-23
🇺🇸 Italians · United States
871
-13
🇺🇸 Dravidians · United States
838
-11
Player eAPM Actions Feudal Castle Imperial Opening
34 1,972 10:45 19:08 38:23 ⛏ Fast Castle
31 1,794 15:48 25:07 43:46 ⚔ Scout Rush
28 1,585 10:11 22:42 39:57 ⚔ Scout Rush
25 1,414 12:04 21:43 44:07
18 1,043 12:37 23:03 36:19
15 844 12:34 18:00 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,150 15,585 18,455 2,270 60,460 79,858
20,400 21,373 6,885 2,500 51,158 54,882
19,050 14,406 13,320 3,560 50,336 55,483
18,215 13,331 9,640 3,480 44,666 47,555
16,920 8,305 9,265 1,300 35,790 38,643
5,875 4,769 440 850 11,934 15,479
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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