AoeStats
← Charles Caballero

Arabia

507181300Analyzed
4v4 RM · 16d ago on Sep 17, 2026· 25m 57s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1044
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1039
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959
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1019
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966
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🇨🇴 Georgians · Colombia
889
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Player eAPM Actions Feudal Castle Imperial Opening
47 1,229 9:44 21:43 — ⚔ Scouts into Archers
40 1,035 11:19 21:07 — ⚔ Scout Rush
33 849 9:29 19:32 — ⚔ Scout Rush
31 813 9:37 24:42 — ⚔ Scout Rush
25 658 10:51 23:07 — ⚔ M@A Rush
21 547 12:56 23:44 —
20 526 12:29 24:09 — ⚔ Scout Rush
13 344 10:54 16:02 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,175 3,590 2,210 100 13,075 14,116
5,150 4,143 760 200 10,253 10,969
5,445 3,939 490 100 9,974 11,577
4,765 3,917 1,160 100 9,942 11,306
4,265 3,285 350 100 8,000 9,196
3,870 3,285 250 285 7,690 10,483
4,060 2,125 640 125 6,950 8,892
2,400 1,535 250 10 4,195 5,364
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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