AoeStats
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Arabia

509919348Analyzed
3v3 RM · 4d ago on Sep 28, 2026· 33m 56s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇰 Poles · Slovakia
966
+17
🇸🇰 Poles · Slovakia
955
+17
🇸🇰 Poles · Slovakia
928
+18
🇪🇸 Ethiopians · Spain
1035
-19
🇪🇸 Goths · Spain
1019
-19
🇺🇸 Romans · United States
896
-14
Player eAPM Actions Feudal Castle Imperial Opening
44 1,505 10:49 24:40 — ⚔ Archer Rush
35 1,189 12:16 16:26 — ⛏ Fast Castle
32 1,096 10:56 25:49 — ⚔ Scouts into Archers
27 916 11:23 28:05 — ⚔ Scouts into Skirms
25 843 12:59 18:54 — ⛏ Fast Castle
25 858 11:33 — — ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
11,220 6,510 3,320 850 21,900 22,830
11,185 7,151 1,610 1,510 21,456 24,259
7,380 6,245 1,430 975 16,030 17,731
8,105 4,901 1,025 250 14,281 15,646
5,840 4,890 2,900 130 13,760 17,315
3,475 2,223 410 125 6,233 7,686
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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