AoeStats
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Oasis

508288685Analyzed
4v4 RM · 11d ago on Sep 21, 2026· 83m 27s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Mapuche · Italy
910
+14
🇦🇱 Khmer · Albania
838
+17
🇩🇪 Italians · Germany
794
+18
768
+20
🇩🇪 Franks · Germany
878
-18
🇲🇽 Britons · Mexico
863
-18
🇳🇱 Turks · Netherlands
846
-17
🇪🇸 Huns · Spain
819
-16
Player eAPM Actions Feudal Castle Imperial Opening
32 2,710 14:49 29:50 41:34 ⚔ Skirmisher Rush
24 1,988 13:50 21:51 36:25
21 1,789 12:59 22:11 35:30 ⚔ Scout Rush
19 1,551 13:14 23:11 40:45
17 1,412 10:13 23:07 38:16 ⚔ Archer Rush
16 1,312 10:04 18:52 41:59 ⛏ Fast Castle
16 1,367 11:42 21:37 36:21 ⚔ Champi Rush
7 587 11:47 25:17 39:38 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,410 48,180 26,915 5,910 111,415 127,790
17,970 36,180 29,390 5,105 88,645 121,033
23,330 32,836 24,335 2,500 83,001 98,272
30,990 24,435 24,305 2,300 82,030 106,407
33,460 14,095 24,520 6,590 78,665 79,658
15,910 23,115 19,920 4,950 63,895 110,274
32,475 14,850 7,280 2,670 57,275 80,382
17,395 12,225 8,990 2,680 41,290 41,564
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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