AoeStats
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Black Forest

503294947Analyzed
4v4 RM · 1mo ago on Aug 31, 2026· 5m 55s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Bohemians · Canada
694
+11
🇧🇷 Mongols · Brazil
692
+11
🇦🇷 Mapuche · Argentina
546
+18
🇺🇸 Romans · United States
485
+21
🇲🇽 Persians · Mexico
635
-17
🇲🇽 Goths · Mexico
609
-16
🇨🇴 Huns · Colombia
561
-14
🇦🇷 Mongols · Argentina
549
-13
Player eAPM Actions Feudal Castle Imperial Opening
24 144 — — —
19 110 — — —
19 110 — — —
16 96 — — —
13 80 — — —
11 63 — — —
11 63 — — —
8 47 — — —

Resources

Player Food Wood Gold Stone Spent Collected
850 153 0 0 1,003 943
850 100 0 0 950 932
750 150 0 0 900 1,030
650 0 50 0 700 802
500 133 0 0 633 816
300 160 50 0 510 402
250 167 50 0 467 587
300 131 0 0 431 112
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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