AoeStats
← Josep152x

Arabia

508289081Analyzed
2v2 RM · 11d ago on Sep 21, 2026· 72m 23s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇩 Spanish · Moldova
790
+12
🇲🇩 Shu · Moldova
641
+18
🇪🇸 Ethiopians · Spain
687
-15
🇪🇸 Sicilians · Spain
687
-15
Player eAPM Actions Feudal Castle Imperial Opening
24 1,741 12:49 18:58 34:42 ⛏ Fast Castle
22 1,614 12:54 22:27 35:32 ⚔ Archer Rush
15 1,086 11:31 21:00 37:07 ⛏ Fast Castle
13 918 13:59 22:44 33:36 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,675 25,222 18,030 4,200 65,127 90,084
17,510 21,393 19,670 4,505 63,078 80,901
22,795 13,397 21,605 2,860 60,657 70,403
24,260 11,707 17,740 3,225 56,932 69,430
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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