AoeStats
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Arena

507568035Analyzed
2v2 RM · 14d ago on Sep 18, 2026· 53m 37s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Bohemians · Spain
642
+18
🇪🇸 Bohemians · Spain
582
+20
🇪🇸 Slavs · Spain
688
-19
🇪🇸 Chinese · Spain
688
-19
Player eAPM Actions Feudal Castle Imperial Opening
17 909 10:47 21:59 30:29 ⛏ Fast Castle
15 787 16:14 23:59 30:19 ⛏ Fast Castle
12 625 13:48 19:21 34:09 ⛏ Fast Castle
9 485 13:01 23:24 39:45 ⚔ Drush

Resources

Player Food Wood Gold Stone Spent Collected
20,220 21,880 12,740 1,400 56,240 62,698
20,070 18,525 10,700 2,925 52,220 63,674
16,095 14,410 13,035 2,975 46,515 63,749
14,715 12,815 9,705 1,500 38,735 53,652
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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