AoeStats
← Josep152x

Lombardia

507559760Analyzed
2v2 RM · 14d ago on Sep 18, 2026· 59m 0s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Vietnamese · Türkiye
766
+13
🇫🇷 Franks · France
676
+17
🇪🇸 Bohemians · Spain
703
-15
🇪🇸 Ethiopians · Spain
703
-15
Player eAPM Actions Feudal Castle Imperial Opening
45 2,633 10:08 19:01 33:43 ⛏ Fast Castle
22 1,320 11:28 23:17 34:05
18 1,080 9:46 26:58 47:18 ⚔ Archers into Skirms
13 761 12:51 22:51 37:44 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
17,440 29,612 23,660 1,525 72,237 83,246
29,200 20,915 14,505 4,010 68,630 76,072
11,580 18,615 14,095 3,000 47,290 55,611
17,745 8,533 12,230 1,500 40,008 44,825
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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