Arabia
507423232Analyzed1v1 RM
·
13d ago on Sep 18, 2026·
57m 39s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
Concept of Law's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 647,218 analysed 1v1 players on Arabia.
ARTYL 40
C
Feudal Age
12:14
vs 9:49
btm 7%
Castle Age
21:52
vs 21:49
btm 49%
Imperial Age
34:23
vs 38:58
top 12%
eAPM
22
vs 39
btm 16%
First military
13:31
vs 10:33
btm 20%
▼
Slow Feudal Age at 12:14 — slower than 93% of analysed players on Arabia
▲
Fast Imperial Age at 34:23 — faster than 88% of analysed players on Arabia
▼
Low eAPM (22) — busier hands win idle time back
Concept of Law
B
Feudal Age
12:05
vs 9:49
btm 8%
Castle Age
19:28
vs 21:49
top 17%
Imperial Age
31:53
vs 38:58
top 3%
eAPM
26
vs 39
btm 23%
First military
6:45
vs 10:33
top 3%
▼
Slow Feudal Age at 12:05 — slower than 92% of analysed players on Arabia
▲
Fast Castle Age at 19:28 — faster than 83% of analysed players on Arabia
▲
Fast Imperial Age at 31:53 — faster than 97% of analysed players on Arabia
▼
Low eAPM (26) — busier hands win idle time back
▲
Early military at 6:45 (Militia) — earlier than 97% of analysed players on Arabia
▲
Town centers almost never idle — 0s across the first 19:28