AoeStats
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Arabia

507755319Analyzed
3v3 RM · 12d ago on Sep 19, 2026· 38m 3s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Jurchens · Argentina
1309
+16
🇪🇸 Teutons · Spain
1287
+17
🇦🇷 Tatars · Argentina
1242
+18
🇳🇱 Muisca · Netherlands
1333
-19
🇬🇧 Bulgarians · United Kingdom
1302
-17
🇬🇧 Wu · United Kingdom
1263
-15
Player eAPM Actions Feudal Castle Imperial Opening
54 2,051 9:49 24:57 — ⚔ Archer Rush
50 1,918 9:13 24:34 — ⚔ Scout Rush
47 1,773 9:28 22:28 35:08 ⚔ Archer Rush
45 1,697 9:19 21:43 — ⚔ Scout Rush
43 1,641 8:46 19:36 — ⚔ Scout Rush
39 1,470 10:31 26:33 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
15,840 7,716 8,470 200 32,226 33,907
9,095 9,819 6,880 940 26,734 27,370
12,735 6,483 4,870 205 24,293 26,172
8,860 8,732 4,795 235 22,622 23,814
6,100 7,326 5,680 0 19,106 20,848
4,960 6,208 1,785 330 13,283 13,432
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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