AoeStats
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Nomad

507749050Analyzed
3v3 RM · 12d ago on Sep 19, 2026· 28m 26s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Mongols · Spain
1368
+14
🇪🇸 Lithuanians · Spain
1360
+14
🇧🇷 Koreans · Brazil
1321
+16
🇳🇱 Sicilians · Netherlands
1350
-17
🇬🇧 Chinese · United Kingdom
1316
-14
🇬🇧 Gurjaras · United Kingdom
1276
-13
Player eAPM Actions Feudal Castle Imperial Opening
34 954 13:36 18:08 — ⛏ Fish Boom FC
34 963 14:47 18:38 — ⛏ Fish Boom FC
33 945 14:39 22:06 — ⛏ Fish Boom into Fire Galleys FC
33 933 13:53 17:36 — ⛏ Fish Boom FC
28 793 16:01 20:40 — ⛏ Fish Boom FC
23 661 13:56 19:03 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
5,775 8,212 2,090 200 16,277 16,735
6,715 6,284 1,475 530 15,004 15,111
6,555 6,214 1,420 300 14,489 14,129
4,725 6,010 1,310 1,265 13,310 14,738
5,200 4,700 1,250 495 11,645 11,634
3,450 3,425 370 875 8,120 8,823
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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