AoeStats
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Arena

507743030Analyzed
3v3 RM · 12d ago on Sep 19, 2026· 41m 30s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Portuguese · Netherlands
1339
+11
🇬🇧 Maya · United Kingdom
1304
+12
🇬🇧 Bulgarians · United Kingdom
1263
+13
🇪🇸 Cumans · Spain
1279
-15
🇪🇸 Persians · Spain
1196
-11
🇺🇸 Magyars · United States
1159
-10
Player eAPM Actions Feudal Castle Imperial Opening
44 1,818 11:18 14:55 29:59 ⚔ FC into Scouts
38 1,565 11:29 15:04 30:51 ⛏ Fast Castle
34 1,421 10:49 14:06 32:46 ⛏ Fast Castle
28 1,171 9:56 14:48 29:46 ⛏ Fast Castle
27 1,128 11:01 26:50 — ⚔ M@A Rush
26 1,095 11:32 15:27 35:14 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,445 10,390 10,440 880 39,155 43,221
17,185 14,300 4,430 2,250 38,165 43,371
11,775 13,850 7,745 4,070 37,440 43,466
15,005 11,040 8,040 1,630 35,715 41,358
15,195 11,241 4,275 1,675 32,386 35,608
9,795 9,525 3,495 850 23,665 27,829
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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