AoeStats
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MegaRandom

506421387Analyzed
3v3 RM · 18d ago on Sep 13, 2026· 65m 34s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Maya · Germany
1539
+7
🇨🇱 Byzantines · Chile
1409
+11
🇺🇸 Portuguese · United States
1356
+12
🇳🇱 Dravidians · Netherlands
1321
-11
🇬🇧 Magyars · United Kingdom
1298
-10
🇬🇧 Chinese · United Kingdom
1272
-9
Player eAPM Actions Feudal Castle Imperial Opening
54 3,559 10:58 18:26 34:35 ⛏ Fast Castle
45 2,977 11:22 15:00 36:59 ⛏ Fast Castle
41 2,688 11:12 14:47 31:16 ⛏ Fast Castle
40 2,593 11:37 15:49 35:45 ⛏ Fast Castle
36 2,393 9:17 16:50 35:59 ⛏ Fast Castle
31 2,027 10:52 15:01 31:22 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
42,280 43,536 18,625 5,095 109,536 110,618
16,975 49,155 33,040 5,495 104,665 137,685
26,710 44,465 26,850 6,425 104,450 110,246
45,490 33,218 18,605 2,120 99,433 108,143
38,535 23,618 28,640 3,905 94,698 102,265
39,610 23,837 21,605 3,090 88,142 96,291
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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