AoeStats
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Arena

510355271Analyzed
3v3 RM · 22h ago on Sep 30, 2026· 58m 39s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Khmer · Colombia
615
+7
🇮🇱 Sicilians · Israel
606
+8
🇨🇴 Persians · Colombia
599
+8
🇧🇷 Portuguese · Brazil
449
-8
🇨🇳 Saracens · China
435
-9
🇨🇭 Vietnamese · Switzerland
327
-6
Player eAPM Actions Feudal Castle Imperial Opening
35 2,033 10:07 20:12 33:57 ⛏ Fast Castle
24 1,417 10:42 16:22 39:23 ⛏ Fast Castle
15 902 14:49 30:03 42:21
14 847 12:12 20:25 33:07 ⛏ Fast Castle
13 747 13:31 21:02 37:49 ⛏ Fast Castle
12 710 13:28 22:54 34:39 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
18,250 27,635 15,595 3,325 64,805 66,435
25,710 17,120 14,310 4,405 61,545 83,495
21,005 17,315 11,735 4,100 54,155 60,613
20,335 17,580 9,600 1,600 49,115 55,205
17,700 14,320 10,255 1,930 44,205 44,830
15,410 10,790 9,890 2,800 38,890 62,306
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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