AoeStats
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Arena

508882651Analyzed
2v2 RM · 7d ago on Sep 24, 2026· 34m 8s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Bohemians · China
906
+13
🇨🇳 Mongols · China
880
+14
🇧🇷 Mongols · Brazil
851
-14
🇮🇳 Spanish · India
832
-13
Player eAPM Actions Feudal Castle Imperial Opening
37 1,273 9:09 19:51 33:05 ⛏ Fast Castle
24 824 11:47 16:35 — ⛏ Fast Castle
24 825 9:17 18:14 — ⛏ Fast Castle
22 752 10:46 15:39 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
10,400 9,565 3,850 1,600 25,415 27,290
11,245 7,955 5,425 200 24,825 30,669
7,725 7,940 1,860 1,500 19,025 25,985
7,340 5,080 1,045 2,050 15,515 22,169
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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