AoeStats
← Lindy

African Clearing

510487380Analyzed
2v2 RM · 13h ago on Oct 1, 2026· 36m 35s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Koreans · Germany
1614
+3
🇳🇱 Celts · Netherlands
1410
+8
🇦🇺 Celts · Australia
1250
-6
🇹🇷 Armenians · Türkiye
1221
-5
Player eAPM Actions Feudal Castle Imperial Opening
39 1,445 12:59 23:52 — ⚔ M@A into Fish Boom into Skirms
38 1,394 13:08 17:13 — ⛏ Fast Castle
27 980 12:41 25:29 — ⚔ M@A FC
25 903 13:55 19:29 35:44 ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
8,750 15,404 3,880 1,510 29,544 31,858
7,600 10,963 2,080 950 21,593 22,683
9,755 6,542 2,825 1,925 21,047 23,410
6,190 2,970 815 200 10,175 11,304
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.