AoeStats
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Arena

505806708Analyzed
2v2 RM · 20d ago on Sep 11, 2026· 66m 7s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Mongols · Australia
1139
+11
🇮🇳 Slavs · India
1095
+13
🇺🇸 Gurjaras · United States
1027
-12
🇺🇸 Khmer · United States
1024
-12
Player eAPM Actions Feudal Castle Imperial Opening
59 3,909 9:19 14:43 36:25 ⛏ Fast Castle
25 1,644 10:11 24:45 34:13 ⚔ Archer Rush
16 1,048 11:03 14:59 36:10 ⛏ Fast Castle
9 627 11:33 18:07 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
42,735 37,130 23,510 2,350 105,725 121,624
31,505 28,085 23,770 2,415 85,775 88,449
22,345 15,210 22,505 4,600 64,660 75,645
3,800 2,935 435 215 7,385 8,363
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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