AoeStats
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Arena

505174600Analyzed
2v2 RM · 23d ago on Sep 8, 2026· 49m 0s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Gurjaras · United States
1010
+17
🇺🇸 Khmer · United States
1007
+17
🇳🇿 Khitans · New Zealand
1049
-19
🇦🇷 Bohemians · Argentina
993
-15
Player eAPM Actions Feudal Castle Imperial Opening
50 2,453 11:22 15:22 35:49 ⛏ Fast Castle
25 1,212 9:52 23:18 43:34 ⚔ Archer Rush
24 1,179 9:59 15:05 — ⛏ Fast Castle
19 907 11:31 15:06 34:02 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,335 15,940 13,385 1,205 51,865 61,782
17,165 17,103 9,350 2,350 45,968 55,752
13,365 9,095 10,330 1,900 34,690 38,217
4,635 3,360 1,400 200 9,595 9,746
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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