AoeStats
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Arena

505168638Analyzed
2v2 RM · 23d ago on Sep 8, 2026· 89m 16s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Cumans · Mexico
989
+18
🇺🇾 Spanish · Uruguay
967
+18
🇺🇸 Gurjaras · United States
1028
-18
🇺🇸 Khmer · United States
1025
-18
Player eAPM Actions Feudal Castle Imperial Opening
48 4,318 11:41 16:28 52:52 ⛏ Fast Castle
23 2,029 11:14 23:20 44:00 ⚔ Archer Rush
21 1,834 10:49 18:35 38:33 ⛏ Fast Castle
17 1,504 11:10 14:56 39:49 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
54,520 54,225 12,060 1,480 122,285 135,953
45,410 30,132 12,030 2,955 90,527 90,639
39,530 31,910 15,910 2,650 90,000 101,588
33,405 19,075 30,715 5,095 88,290 94,568
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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