AoeStats
← killerClown9969

Nomad

510392948Analyzed
4v4 RM · 2d ago on Sep 30, 2026· 84m 44s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Franks · France
765
+11
🇹🇷 Huns · Türkiye
719
+13
🇫🇷 Vikings · France
716
+26
🇺🇸 Britons · United States
561
+20
🇩🇪 Byzantines · Germany
744
-18
🇳🇱 Turks · Netherlands
634
-14
🇮🇹 Vietnamese · Italy
632
-13
🇨🇴 Romans · Colombia
601
-12
Player eAPM Actions Feudal Castle Imperial Opening
23 1,938 12:46 23:21 36:09 ⚔ Scouts into Fish Boom
18 1,505 16:45 28:57 38:09 ⛏ Fish Boom into Galleys FC
15 1,265 15:03 28:46 39:47 ⛏ Fish Boom FC
15 1,280 21:18 32:06 — ⚔ Archer Rush
14 1,204 13:25 23:09 36:27 ⛏ Fish Boom FC
12 1,026 17:47 28:19 43:47 ⛏ Fish Boom into Galleys
10 877 14:42 26:44 46:12 ⚔ Fish Boom FC into Scouts
9 804 18:52 56:50 64:24 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
42,070 24,018 27,170 4,025 97,283 121,437
37,095 25,125 30,390 3,800 96,410 126,933
30,640 23,865 23,240 4,350 82,095 89,744
31,750 27,205 16,805 1,855 77,615 87,884
25,135 18,911 14,480 1,505 60,031 68,816
20,080 18,235 10,535 3,275 52,125 91,439
8,970 16,751 6,625 2,325 34,671 39,119
5,890 13,268 8,370 4,245 31,773 33,982
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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