AoeStats
← killerClown9969

Arena

510382405Analyzed
4v4 RM · 2d ago on Sep 30, 2026· 59m 52s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Huns · Italy
600
+19
🇺🇸 Dravidians · United States
593
+19
🇬🇧 Turks · United Kingdom
564
+20
🇵🇭 Bohemians · Philippines
511
+23
🇨🇳 Khmer · China
696
-21
🇦🇹 Persians · Austria
678
-21
🇩🇴 Franks · Dominican Republic
655
-20
🇨🇴 Romans · Colombia
620
-19
Player eAPM Actions Feudal Castle Imperial Opening
27 1,607 12:42 17:53 43:04 ⛏ Fast Castle
23 1,381 13:32 20:31 34:46 ⛏ Fast Castle
18 1,068 10:29 17:02 31:01 ⛏ Fast Castle
18 1,063 12:20 19:01 35:49 ⛏ Fast Castle
16 982 12:09 19:58 35:01 ⛏ Fast Castle
14 814 11:55 20:37 51:56 ⛏ Fast Castle
12 695 11:52 19:29 30:56 ⛏ Fast Castle
10 627 11:14 16:23 33:42 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,250 38,760 18,450 1,400 89,860 98,092
31,035 22,698 21,555 2,505 77,793 96,081
20,245 17,078 15,425 3,400 56,148 56,125
16,645 21,760 13,270 1,815 53,490 62,133
25,175 14,515 10,275 2,150 52,115 56,035
18,855 13,555 10,040 850 43,300 50,456
16,775 11,235 13,800 1,425 43,235 54,184
11,175 12,710 7,325 3,045 34,255 40,949
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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