AoeStats
← killerClown9969

MegaRandom

510251874Analyzed
4v4 RM · 3d ago on Sep 30, 2026· 47m 32s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Romans · Colombia
624
+18
🇧🇷 Byzantines · Brazil
607
+18
🇺🇸 Slavs · United States
604
+18
🇲🇽 Italians · Mexico
567
+20
🇨🇳 Japanese · China
723
-21
🇺🇸 Armenians · United States
722
-22
🇨🇳 Mongols · China
654
-18
🇭🇰 Goths · Hong Kong SAR China
527
-13
Player eAPM Actions Feudal Castle Imperial Opening
20 933 18:26 28:45 39:59 ⛏ Fast Castle
18 878 11:58 20:04 29:42 ⛏ Fast Castle
16 737 12:04 21:41 46:59 ⛏ Fast Castle
16 761 12:00 19:19 34:22 ⛏ Fast Castle
14 657 12:38 21:16 30:50 ⛏ Fast Castle
12 585 11:38 21:09 32:56 ⛏ Fast Castle
9 437 16:57 31:40 41:18 ⛏ Fast Castle
1 57 — — —

Resources

Player Food Wood Gold Stone Spent Collected
16,765 11,285 9,665 5,500 43,215 51,551
17,950 10,820 6,940 2,255 37,965 43,268
8,825 14,256 10,820 2,790 36,691 47,131
10,650 12,880 7,190 3,450 34,170 40,023
14,355 11,045 3,225 2,800 31,425 39,425
9,525 9,798 7,615 2,225 29,163 32,003
9,520 9,320 4,210 2,265 25,315 30,036
200 125 0 0 325 603
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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