AoeStats
← Mjölk

Arabia

510354747Analyzed
2v2 RM · 3d ago on Sep 30, 2026· 31m 59s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇷 Sicilians · Costa Rica
816
+23
🇩🇪 Franks · Germany
504
+18
🇨🇴 Georgians · Colombia
690
-17
🇸🇪 Turks · Sweden
450
-8
Player eAPM Actions Feudal Castle Imperial Opening
20 637 11:36 17:02 — ⛏ Fast Castle
16 523 11:39 23:09 — ⚔ FC into Scouts
13 423 11:27 24:35 — ⛏ Fast Castle
11 354 13:22 22:22 — ⚔ FC into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
7,875 5,231 2,190 200 15,496 18,371
6,755 4,880 1,620 175 13,430 17,975
7,180 3,057 880 375 11,492 12,256
5,110 3,255 1,315 650 10,330 10,832
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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