AoeStats
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Socotra

506644959Analyzed
3v3 RM · 19d ago on Sep 14, 2026· 28m 10s· 6 players
Game mode
Random Map
Map size
128×128
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Goths · Türkiye
1054
+10
🇹🇷 Burgundians · Türkiye
1024
+12
🇹🇷 Persians · Türkiye
967
+14
🇩🇪 Inca · Germany
982
-15
🇩🇪 Mongols · Germany
908
-11
🇧🇷 Byzantines · Brazil
881
-25
Player eAPM Actions Feudal Castle Imperial Opening
30 834 15:57 20:01 — ⛏ Fast Castle
29 830 13:49 27:10 — ⚔ Towers FC
25 705 11:21 — — ⚔ M@A Rush
22 625 16:06 — — ⚔ Champis into Towers
19 537 10:28 — — ⚔ Skirms into Archers
12 327 14:45 — —

Resources

Player Food Wood Gold Stone Spent Collected
6,210 3,209 3,375 0 12,794 13,311
7,450 4,086 1,210 0 12,746 14,504
4,575 5,562 750 375 11,262 11,586
5,150 4,125 540 600 10,415 10,861
2,915 1,861 435 375 5,586 6,496
2,100 1,395 50 100 3,645 4,075
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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