AoeStats
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Arabia

506011149Analyzed
1v1 RM · 22d ago on Sep 12, 2026· 62m 2s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Celts · United States
623
+16
🇧🇷 Cumans · Brazil
618
-16
Player eAPM Actions Feudal Castle Imperial Opening
19 1,193 11:46 23:43 49:27 ⚔ FC into Skirms
17 1,028 12:22 21:28 39:18 ⚔ Drush FC

Resources

Player Food Wood Gold Stone Spent Collected
19,525 16,177 7,535 1,050 44,287 45,064
13,390 14,667 11,210 800 40,067 45,099
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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