AoeStats
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Arabia

505994193Analyzed
2v2 RM · 21d ago on Sep 12, 2026· 45m 10s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Lithuanians · Mexico
899
+16
🇧🇷 Slavs · Brazil
882
+43
🇦🇷 Italians · Argentina
1073
-23
🇦🇷 Franks · Argentina
739
-24
Player eAPM Actions Feudal Castle Imperial Opening
34 1,545 9:49 20:54 37:35
21 951 10:00 15:42 40:17 ⛏ Fast Castle
16 738 12:57 20:31 39:56 ⛏ Fast Castle
11 488 11:11 22:21 37:15 ⚔ Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
21,500 13,450 10,850 2,085 47,885 56,901
15,130 9,401 6,175 3,000 33,706 39,130
8,615 7,967 3,635 1,685 21,902 23,399
8,030 5,252 4,665 1,300 19,247 27,310
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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