AoeStats
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Nomad

505987363Analyzed
2v2 RM · 21d ago on Sep 11, 2026· 57m 45s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Poles · Taiwan
889
+18
🇲🇽 Lithuanians · Mexico
880
+19
🇨🇿 Teutons · Czechia
955
-19
🇧🇷 Slavs · Brazil
929
-47
Player eAPM Actions Feudal Castle Imperial Opening
30 1,714 18:57 25:35 38:00 ⚔ Skirms into Archers
24 1,383 15:52 21:34 47:47 ⚔ Fish Boom FC into Scouts
19 1,094 14:46 23:47 41:15 ⛏ Fish Boom FC
12 715 16:13 25:00 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,885 16,370 16,005 5,610 64,870 73,379
21,560 10,570 13,685 4,245 50,060 52,950
17,505 10,495 6,270 2,250 36,520 39,403
6,435 6,445 710 2,895 16,485 19,088
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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