AoeStats
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Black Forest

505813802Analyzed
2v2 RM · 22d ago on Sep 11, 2026· 70m 18s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Goths · China
958
+44
🇨🇳 Huns · China
958
+44
🇦🇺 Armenians · Australia
943
-16
🇧🇷 Maya · Brazil
912
-40
Player eAPM Actions Feudal Castle Imperial Opening
27 1,890 12:52 17:56 37:40 ⛏ Fast Castle
22 1,555 11:33 18:27 37:52 ⛏ Fast Castle
18 1,247 13:23 17:18 42:55 ⛏ Fast Castle
18 1,259 13:11 21:04 47:19 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
39,070 17,685 18,610 1,700 77,065 100,877
33,665 23,444 12,585 2,415 72,109 91,792
22,580 20,206 17,650 1,350 61,786 77,592
17,755 17,230 5,840 5,525 46,350 49,745
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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