AoeStats
← Barbeitus

Hill Fort

505560417Analyzed
2v2 RM · 22d ago on Sep 10, 2026· 78m 7s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇴 Britons · Bolivia
761
+11
🇧🇴 Persians · Bolivia
755
+11
🇺🇸 Inca · United States
709
-13
🇺🇸 Poles · United States
593
-9
Player eAPM Actions Feudal Castle Imperial Opening
40 3,157 10:36 24:24 42:15
18 1,440 10:50 21:53 33:41 ⛏ Fast Castle
17 1,298 10:46 29:31 39:38
15 1,190 11:24 20:10 38:13 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,065 29,445 15,630 4,140 86,280 95,025
18,070 33,920 24,795 3,155 79,940 117,301
38,015 16,555 17,790 3,035 75,395 114,731
28,360 14,150 11,655 2,610 56,775 61,143
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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