AoeStats
← Barbeitus

Black Forest

504893775Analyzed
2v2 RM · 25d ago on Sep 7, 2026· 60m 37s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Spanish · Colombia
822
+14
🇺🇸 Spanish · United States
788
+17
🇧🇴 Romans · Bolivia
776
-15
🇧🇴 Japanese · Bolivia
769
-14
Player eAPM Actions Feudal Castle Imperial Opening
22 1,313 12:33 22:10 37:38 ⛏ Fast Castle
18 1,081 15:03 22:14 34:33
16 989 12:56 26:18 41:30 ⚔ M@A Rush
12 756 13:33 25:17 49:58 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,920 20,170 14,035 910 63,035 84,630
24,905 11,650 17,855 2,505 56,915 77,916
15,130 13,762 5,545 1,745 36,182 41,572
13,450 9,270 5,285 1,855 29,860 33,772
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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