AoeStats
← Barbeitus

Arena

504883964Analyzed
4v4 RM · 25d ago on Sep 6, 2026· 61m 0s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Romans · Brazil
703
+21
🇹🇷 Persians · Türkiye
687
+21
🇧🇷 Celts · Brazil
572
+25
🇧🇷 Malay · Brazil
571
+25
🇺🇸 Slavs · United States
852
-25
🇧🇴 Celts · Bolivia
797
-23
🇧🇴 Romans · Bolivia
780
-22
🇧🇴 Japanese · Bolivia
773
-22
Player eAPM Actions Feudal Castle Imperial Opening
53 3,259 10:39 16:59 45:32 ⛏ Fast Castle
39 2,378 11:57 23:37 41:33 ⚔ Scout Rush
27 1,631 12:11 21:38 35:58
19 1,169 11:42 26:14 45:06 ⚔ M@A into Archers
18 1,095 12:20 17:27 33:54 ⛏ Fast Castle
14 852 10:25 25:39 42:51 ⛏ Fast Castle
12 726 11:56 25:03 39:27
11 701 11:52 17:02 34:18 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,365 28,585 20,340 3,650 85,940 94,595
21,740 33,755 18,945 2,900 77,340 84,139
21,510 19,141 15,230 3,520 59,401 66,444
19,740 15,090 9,030 2,815 46,675 68,552
20,240 13,905 7,025 4,480 45,650 64,900
19,875 15,705 5,705 405 41,690 52,459
16,500 11,965 6,070 1,935 36,470 43,050
17,220 11,370 3,505 2,800 34,895 36,131
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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