AoeStats
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Arabia

510105021Analyzed
1v1 RM · 1d ago on Sep 29, 2026· 71m 29s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Bulgarians · Spain
864
+15
🇸🇰 Hindustanis · Slovakia
853
-15
Player eAPM Actions Feudal Castle Imperial Opening
52 3,689 9:42 21:30 49:50 ⚔ Archer Rush
16 1,124 11:33 23:50 43:22 ⚔ Drush into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
23,560 17,880 11,700 3,745 56,885 76,013
17,085 18,190 10,210 2,810 48,295 49,286
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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