AoeStats
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Arena

510244821Analyzed
3v3 RM · 1d ago on Sep 30, 2026· 83m 0s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Bengalis · United States
742
+18
🇺🇸 Spanish · United States
687
+20
🇺🇸 Romans · United States
678
+21
🇵🇪 Khmer · Peru
805
-21
🇻🇳 Byzantines · Vietnam
792
-20
🇯🇵 Georgians · Japan
747
-18
Player eAPM Actions Feudal Castle Imperial Opening
34 2,801 10:01 17:01 33:24 ⛏ Fast Castle
23 1,936 11:54 14:35 27:29 ⛏ Fast Castle
21 1,715 13:03 21:28 43:42 ⚔ Skirmisher Rush
17 1,424 10:52 17:53 35:34 ⛏ Fast Castle
12 973 11:03 17:40 36:31 ⛏ Fast Castle
10 821 10:46 21:20 32:52 ⚔ Scouts FC

Resources

Player Food Wood Gold Stone Spent Collected
45,425 33,820 30,560 2,850 112,655 126,711
56,530 20,505 31,410 2,900 111,345 140,723
35,870 43,285 26,010 3,450 108,615 124,490
31,055 31,425 23,015 1,285 86,780 131,286
35,640 18,975 15,305 3,795 73,715 92,003
33,985 25,480 8,970 2,000 70,435 83,088
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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