AoeStats
← Sheogorath8053

Arena

508499705Analyzed
2v2 RM · 10d ago on Sep 22, 2026· 44m 5s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Khmer · Colombia
938
+16
🇬🇧 Turks · United Kingdom
916
+48
🇫🇷 Burgundians · France
955
-16
🇫🇷 Japanese · France
939
-17
Player eAPM Actions Feudal Castle Imperial Opening
23 1,010 11:23 21:16 38:10 ⚔ Scout Rush
19 822 11:44 18:55 43:33 ⛏ Fast Castle
13 580 12:53 20:54 35:07 ⚔ Drush FC
12 513 10:59 16:30 34:19 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,070 10,160 10,550 1,500 44,280 50,673
15,325 11,625 3,060 2,250 32,260 37,420
13,645 6,770 6,860 650 27,925 29,154
10,265 7,965 5,040 1,645 24,915 28,127
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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