AoeStats
← Sheogorath8053

Arena

508307991Analyzed
2v2 RM · 11d ago on Sep 21, 2026· 41m 11s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Magyars · Argentina
1030
+13
🇨🇴 Vietnamese · Colombia
961
+16
🇫🇷 Hindustanis · France
970
-15
🇫🇷 Goths · France
953
-14
Player eAPM Actions Feudal Castle Imperial Opening
34 1,383 10:46 16:10 33:44 ⛏ Fast Castle
16 678 10:43 15:18 30:49 ⛏ Fast Castle
16 652 11:27 18:06 — ⛏ Fast Castle
16 646 9:23 15:32 32:42 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,210 12,245 7,380 2,150 40,985 49,289
15,745 11,330 10,085 2,800 39,960 46,372
14,900 12,640 7,720 865 36,125 41,205
9,950 8,418 1,360 825 20,553 23,957
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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