AoeStats
← Sheogorath8053

Black Forest

508298596Analyzed
2v2 RM · 12d ago on Sep 21, 2026· 63m 16s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Hindustanis · France
956
+14
🇫🇷 Goths · France
938
+15
🇮🇹 Celts · Italy
920
-44
🇺🇸 Britons · United States
908
-40
Player eAPM Actions Feudal Castle Imperial Opening
20 1,289 12:35 19:02 33:39 ⛏ Fast Castle
18 1,148 13:49 27:19 41:04 ⚔ Drush
13 844 13:40 29:15 46:59 ⚔ Drush into Archers into Skirms
10 614 11:45 22:11 37:40 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
41,570 15,387 19,075 2,150 78,182 103,123
33,630 18,862 13,780 4,250 70,522 107,481
24,820 20,597 15,160 3,655 64,232 66,855
14,350 10,973 7,575 1,570 34,468 41,135
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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