AoeStats
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African Clearing

510457857Analyzed
4v4 RM · 2d ago on Oct 1, 2026· 50m 2s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Vietnamese · Mexico
1386
+18
🇳🇱 Huns · Netherlands
1385
+18
🇺🇸 Chinese · United States
1375
+18
🇺🇸 Berbers · United States
1353
+19
🇵🇪 Goths · Peru
1478
-20
🇵🇪 Spanish · Peru
1441
-19
🇵🇪 Vietnamese · Peru
1420
-18
🇵🇪 Khmer · Peru
1366
-16
Player eAPM Actions Feudal Castle Imperial Opening
56 2,794 13:17 20:21 35:33 ⛏ Fast Castle
50 2,520 16:21 20:01 36:38 ⛏ Fast Castle
39 1,934 10:57 24:34 — ⚔ Scouts into Archers
37 1,871 14:19 20:04 39:26 ⛏ Fish Boom FC
36 1,783 13:56 17:59 38:42 ⛏ Fast Castle
24 1,216 12:25 17:03 43:18 ⛏ Fast Castle
21 1,063 12:25 21:16 39:56 ⚔ Scout Rush
19 953 12:12 20:21 44:01 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
14,300 21,769 13,265 2,950 52,284 58,736
27,360 12,326 8,670 2,825 51,181 59,405
21,300 13,716 9,100 2,355 46,471 47,400
14,355 15,016 9,550 4,700 43,621 47,530
16,625 13,699 8,180 4,920 43,424 45,701
18,860 9,403 10,525 1,155 39,943 40,328
14,465 9,508 5,340 950 30,263 32,188
6,865 6,877 1,540 2,325 17,607 18,046
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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