AoeStats
← Vaskyn77

Arabia

507485504Analyzed
2v2 RM · 14d ago on Sep 18, 2026· 59m 12s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Vikings · United States
845
+16
🇺🇸 Poles · United States
843
+17
🇨🇿 Italians · Czechia
855
-17
🇨🇿 Ethiopians · Czechia
854
-16
Player eAPM Actions Feudal Castle Imperial Opening
39 2,324 10:31 22:32 51:00 ⚔ Archer Rush
25 1,485 11:59 24:26 46:06 ⚔ Scout Rush
21 1,225 12:26 18:30 37:13 ⛏ Fast Castle
20 1,204 11:59 21:58 — ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
13,555 20,326 7,820 2,900 44,601 46,826
21,695 13,850 6,685 1,715 43,945 48,523
16,420 9,092 8,390 2,250 36,152 40,842
13,180 10,155 5,970 1,650 30,955 35,008
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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