AoeStats
← Vaskyn77

Pilgrims

507480331Analyzed
2v2 RM · 14d ago on Sep 18, 2026· 38m 44s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Sicilians · China
917
+14
🇦🇷 Italians · Argentina
848
+16
🇨🇿 Italians · Czechia
870
-15
🇨🇿 Ethiopians · Czechia
869
-15
Player eAPM Actions Feudal Castle Imperial Opening
44 1,712 12:02 21:37 — ⚔ Fish Boom into Fire Galleys into Archers
23 910 13:03 16:53 29:51 ⛏ Fish Boom FC
18 686 9:42 16:34 36:46 ⛏ Fish Boom FC
13 507 14:03 20:26 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
17,040 13,885 6,455 2,875 40,255 53,258
16,205 12,015 8,960 2,350 39,530 47,021
14,650 9,448 4,710 1,010 29,818 33,527
5,405 5,790 1,825 850 13,870 16,193
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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