AoeStats
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Black Forest

503919959Analyzed
4v4 RM · 1mo ago on Sep 3, 2026· 60m 11s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Inca · Peru
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🇦🇷 Chinese · Argentina
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🇦🇷 Magyars · Argentina
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Player eAPM Actions Feudal Castle Imperial Opening
50 3,016 9:57 14:38 31:56 ⛏ Fast Castle
43 2,567 11:06 14:49 30:47 ⛏ Fast Castle
42 2,516 13:09 16:42 30:18 ⛏ Fast Castle
41 2,472 11:21 15:13 30:01 ⛏ Fast Castle
34 2,021 11:13 15:05 30:31 ⛏ Fast Castle
33 1,997 10:03 16:54 31:28 ⛏ Fast Castle
25 1,492 10:53 17:13 32:48 ⛏ Fast Castle
17 1,050 12:59 19:20 36:06

Resources

Player Food Wood Gold Stone Spent Collected
58,470 50,625 26,205 3,935 139,235 150,520
47,940 46,840 22,650 3,285 120,715 126,007
48,185 25,485 35,230 1,170 110,070 123,869
36,310 39,683 19,115 2,920 98,028 119,883
19,325 34,422 31,365 9,375 94,487 108,898
42,745 23,176 20,250 4,455 90,626 98,813
47,400 32,970 6,385 1,605 88,360 91,904
23,805 28,651 26,765 2,365 81,586 103,421
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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