AoeStats
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Nomad

510452179Analyzed
4v4 RM · 8h ago on Oct 1, 2026· 26m 54s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Lithuanians · United States
1712
+10
🇲🇽 Celts · Mexico
1585
+14
🇦🇷 Sicilians · Argentina
1396
+22
🇦🇷 Vikings · Argentina
1363
+23
🇺🇾 Bengalis · Uruguay
1571
-18
🇺🇾 Georgians · Uruguay
1570
-18
🇹🇼 Cumans · Taiwan
1530
-17
🇩🇪 Italians · Germany
1501
-16
Player eAPM Actions Feudal Castle Imperial Opening
69 1,862 12:33 16:43 — ⛏ Fish Boom FC
58 1,556 12:14 25:02 — ⛏ Fish Boom into Fire Galleys FC
33 891 13:18 17:11 — ⛏ Fish Boom FC
33 888 12:28 17:29 — ⚔ Fish Boom into Scouts
29 792 12:40 21:16 — ⛏ Fish Boom FC
26 694 14:18 — — ⛏ Fish Boom
0 3 — — —
0 12 — — —

Resources

Player Food Wood Gold Stone Spent Collected
7,100 6,935 1,110 1,160 16,305 16,758
9,065 3,985 1,675 750 15,475 14,959
7,190 6,015 650 1,150 15,005 16,619
5,150 6,810 2,605 0 14,565 15,915
4,525 5,236 1,230 300 11,291 12,229
2,350 2,571 210 100 5,231 6,433
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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