AoeStats
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Nomad

510083502Analyzed
4v4 RM · 1d ago on Sep 29, 2026· 44m 21s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Saracens · United Kingdom
1500
+15
🇨🇳 Muisca · China
1478
+16
🇦🇷 Byzantines · Argentina
1444
+18
🇨🇳 Lithuanians · China
1423
+20
🇹🇼 Persians · Taiwan
1503
-18
🇩🇰 Sicilians · Denmark
1495
-18
🇸🇪 Koreans · Sweden
1474
-17
🇦🇺 Chinese · Australia
1461
-16
Player eAPM Actions Feudal Castle Imperial Opening
61 2,715 12:50 16:55 36:44 ⛏ Fish Boom FC
53 2,352 14:53 19:01 43:15 ⛏ Fish Boom FC
49 2,194 17:20 21:10 41:44 ⛏ Fish Boom FC
46 2,025 16:17 20:13 41:45 ⛏ Fish Boom FC
45 1,988 17:35 21:06 40:32 ⛏ Fish Boom FC
38 1,705 14:38 19:09 39:43 ⛏ Fish Boom FC
26 1,172 13:20 29:07 36:44 ⚔ Fish Boom into Towers FC
19 856 12:51 24:29 — ⚔ Fish Boom into Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
11,845 29,000 10,500 3,310 54,655 57,056
16,880 19,633 10,505 3,190 50,208 53,786
21,695 12,672 9,935 2,740 47,042 48,136
14,665 16,915 6,035 3,810 41,425 43,534
11,855 16,546 9,295 3,680 41,376 41,530
16,525 14,059 5,715 1,345 37,644 39,543
7,595 6,319 2,730 1,700 18,344 18,540
6,575 6,134 1,385 1,150 15,244 17,331
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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