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Lombardia

509794524Analyzed
4v4 RM · 3d ago on Sep 28, 2026· 45m 25s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇬 Berbers · Singapore
1530
+17
🇬🇧 Jurchens · United Kingdom
1503
+18
🇺🇸 Huns · United States
1485
+19
🇺🇸 Koreans · United States
1470
+19
🇺🇸 Britons · United States
1661
-24
🇹🇼 Inca · Taiwan
1546
-18
🇧🇷 Turks · Brazil
1488
-16
🇲🇽 Spanish · Mexico
1475
-15
Player eAPM Actions Feudal Castle Imperial Opening
54 2,433 9:01 23:34 42:35 ⚔ Archer Rush
50 2,253 12:04 16:44 37:25 ⛏ Fast Castle
44 1,993 8:50 23:28 42:58 ⚔ Scout Rush
44 2,021 10:09 18:45 38:34 ⚔ Scout Rush
42 1,917 10:33 23:52 39:47 ⚔ Archer Rush
37 1,680 11:02 14:43 33:39 ⛏ Fast Castle
37 1,691 9:30 23:24 38:39 ⚔ Scout Rush
29 1,333 10:24 24:56 38:44 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
18,340 19,906 9,815 2,305 50,366 56,276
22,655 12,325 10,190 5,155 50,325 56,320
15,480 17,601 11,990 2,935 48,006 60,319
21,565 13,084 7,255 3,745 45,649 48,476
19,360 13,266 9,880 2,800 45,306 48,584
17,935 9,611 7,710 2,900 38,156 45,625
21,050 10,142 2,195 1,600 34,987 37,897
10,950 9,475 5,655 2,145 28,225 32,252
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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