AoeStats
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Arena

509249543Analyzed
4v4 RM · 5d ago on Sep 26, 2026· 10m 20s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Bengalis · Peru
1801
+6
🇹🇷 Cumans · Türkiye
1761
+7
🇨🇦 Cumans · Canada
1748
+7
🇧🇷 Lithuanians · Brazil
1740
+8
🇧🇷 Cumans · Brazil
1578
-8
🇨🇳 Inca · China
1564
-7
🇹🇼 Italians · Taiwan
1530
-7
🇦🇷 Japanese · Argentina
1495
-6
Player eAPM Actions Feudal Castle Imperial Opening
77 794 8:26 — —
72 744 — — —
68 703 — — —
54 555 9:15 — —
48 499 — — —
44 454 10:05 — —
42 430 8:53 — —
26 268 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,725 890 0 100 2,715 2,749
1,800 855 0 0 2,655 3,186
1,700 675 0 0 2,375 3,221
1,750 595 0 0 2,345 3,193
1,550 755 0 0 2,305 3,027
1,300 860 125 0 2,285 2,522
1,550 550 50 100 2,250 2,764
1,700 450 50 0 2,200 3,682
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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