AoeStats
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Arena

509033677Analyzed
4v4 RM · 7d ago on Sep 25, 2026· 33m 1s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Lithuanians · China
1571
+11
🇹🇼 Malay · Taiwan
1546
+12
🇹🇷 Berbers · Türkiye
1541
+12
🇻🇳 Goths · Vietnam
1508
+14
🇨🇳 Slavs · China
1508
-13
🇨🇦 Inca · Canada
1505
-14
🇹🇼 Chinese · Taiwan
1491
-14
🇨🇦 Dravidians · Canada
1336
-8
Player eAPM Actions Feudal Castle Imperial Opening
59 1,946 10:51 14:32 29:00 ⛏ Fast Castle
59 1,935 10:36 14:17 28:34 ⛏ Fast Castle
51 1,681 7:45 15:21 27:06 ⛏ Fast Castle
49 1,625 10:32 14:26 — ⛏ Fast Castle
48 1,592 10:49 14:24 — ⛏ Fast Castle
40 1,308 10:25 14:04 27:38 ⛏ Fast Castle
39 1,299 11:04 15:03 31:41 ⛏ Fast Castle
26 872 8:16 22:22 — ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
23,795 11,100 10,400 950 46,245 47,636
18,225 9,090 6,170 2,350 35,835 37,893
15,720 10,730 3,310 980 30,740 36,186
14,855 10,090 3,760 1,655 30,360 32,057
14,325 8,637 2,645 360 25,967 27,404
10,885 7,305 3,440 950 22,580 23,282
10,020 6,966 1,495 2,255 20,736 25,094
5,500 5,610 785 755 12,650 14,238
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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