AoeStats
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Arena

508980928Analyzed
4v4 RM · 7d ago on Sep 24, 2026· 41m 37s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Jurchens · Germany
1525
+17
🇬🇧 Lithuanians · United Kingdom
1524
+17
🇹🇼 Maya · Taiwan
1502
+18
🇹🇼 Khmer · Taiwan
1441
+19
🇨🇴 Vikings · Colombia
1570
-19
🇨🇴 Saracens · Colombia
1561
-19
🇨🇴 Berbers · Colombia
1560
-19
🇨🇴 Bulgarians · Colombia
1449
-14
Player eAPM Actions Feudal Castle Imperial Opening
71 2,940 10:34 14:45 28:39 ⛏ Fast Castle
60 2,482 9:59 13:59 32:33 ⛏ Fast Castle
56 2,324 10:25 14:17 28:45 ⛏ Fast Castle
50 2,070 11:19 14:50 27:22 ⛏ Fast Castle
48 2,006 10:52 14:51 27:21 ⛏ Fast Castle
38 1,575 11:38 15:10 27:36 ⛏ Fast Castle
37 1,524 10:35 14:43 29:56 ⚔ FC into Scouts
35 1,440 10:32 13:36 27:10 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,095 13,815 14,300 4,200 66,410 68,655
31,355 20,303 12,455 1,765 65,878 69,505
25,885 16,965 19,665 2,900 65,415 69,277
20,745 17,855 13,805 1,510 53,915 58,588
24,035 15,750 9,515 2,250 51,550 55,010
24,250 18,137 6,785 1,680 50,852 58,083
18,460 16,284 9,875 1,900 46,519 54,805
12,325 11,020 6,145 1,600 31,090 33,440
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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