AoeStats
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Arena

508783680Analyzed
4v4 RM · 8d ago on Sep 24, 2026· 46m 53s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Teutons · Hong Kong SAR China
1441
+20
🇺🇸 Burgundians · United States
1429
+21
🇧🇷 Khmer · Brazil
1424
+21
🇺🇸 Britons · United States
1418
+21
🇺🇸 Lithuanians · United States
1580
-22
🇺🇸 Mongols · United States
1573
-22
🇹🇼 Bengalis · Taiwan
1507
-20
🇲🇽 Teutons · Mexico
1498
-19
Player eAPM Actions Feudal Castle Imperial Opening
50 2,345 10:02 13:52 — ⛏ Fast Castle
47 2,225 10:11 14:25 33:46 ⛏ Fast Castle
39 1,836 11:52 15:49 28:54 ⚔ FC into Scouts
38 1,778 10:58 14:26 30:23 ⛏ Fast Castle
38 1,782 10:40 16:19 41:45 ⛏ Fast Castle
32 1,519 8:14 39:53 44:33 ⚔ Tower Rush
29 1,345 9:55 12:36 27:59 ⛏ Fast Castle
26 1,233 8:29 23:23 37:18 ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
41,560 20,040 24,950 3,675 90,225 94,394
27,860 17,660 13,650 3,150 62,320 72,359
29,280 17,155 13,485 2,250 62,170 65,105
20,550 19,445 6,020 2,015 48,030 62,232
18,445 15,843 7,675 915 42,878 47,422
12,880 17,061 8,575 1,100 39,616 43,376
9,965 11,777 1,915 3,705 27,362 27,500
4,700 5,470 2,555 895 13,620 13,661
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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