AoeStats
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Arena

508422500Analyzed
4v4 RM · 10d ago on Sep 22, 2026· 51m 42s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Aztecs · China
1549
+13
🇹🇼 Japanese · Taiwan
1491
+15
🇨🇳 Khmer · China
1406
+19
🇻🇳 Vietnamese · Vietnam
1347
+22
🇩🇪 Hindustanis · Germany
1507
-19
🇺🇸 Franks · United States
1471
-17
🇨🇭 Sicilians · Switzerland
1470
-17
🇨🇳 Italians · China
1454
-16
Player eAPM Actions Feudal Castle Imperial Opening
61 3,154 10:35 14:15 27:53 ⛏ Fast Castle
49 2,544 10:54 14:55 35:10 ⛏ Fast Castle
46 2,388 11:16 15:05 31:15 ⛏ Fast Castle
44 2,281 10:30 15:13 30:08 ⛏ Fast Castle
40 2,054 10:33 14:20 27:47 ⛏ Fast Castle
36 1,855 11:07 15:02 35:34 ⛏ Fast Castle
36 1,839 10:45 14:23 28:54 ⛏ Fast Castle
33 1,728 11:10 14:57 28:04 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
48,320 19,069 26,685 5,630 99,704 106,483
38,640 33,450 18,045 3,150 93,285 100,990
28,675 30,362 18,225 5,650 82,912 86,185
39,145 21,080 15,020 6,135 81,380 91,172
32,205 30,200 13,090 1,600 77,095 83,143
23,565 27,907 11,510 1,850 64,832 76,354
21,760 19,246 16,965 2,900 60,871 68,160
23,425 15,350 13,625 1,765 54,165 59,161
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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