AoeStats
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Nomad

508205438Analyzed
4v4 RM · 10d ago on Sep 21, 2026· 41m 50s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Malay · United States
1477
+14
🇹🇼 Poles · Taiwan
1477
+14
🇹🇼 Khitans · Taiwan
1450
+15
🇯🇵 Hindustanis · Japan
1366
+19
🇹🇷 Aztecs · Türkiye
1534
-19
🇦🇺 Tatars · Australia
1419
-15
🇩🇪 Portuguese · Germany
1415
-15
🇺🇸 Lithuanians · United States
1369
-13
Player eAPM Actions Feudal Castle Imperial Opening
84 3,495 14:00 18:41 — ⛏ Fish Boom FC
56 2,363 13:33 17:30 37:48 ⛏ Fish Boom FC
37 1,542 14:09 18:04 — ⛏ Fish Boom FC
36 1,498 12:43 19:01 34:28 ⛏ Fish Boom into Fire Galleys FC
34 1,422 14:08 20:10 37:09 ⛏ Fish Boom into Fire Galleys FC
28 1,157 12:08 21:57 — ⚔ Fish Boom into M@A FC into Skirms
25 1,026 12:37 20:01 38:59 ⛏ Fish Boom into Fire Galleys FC
23 968 14:03 19:12 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
15,305 17,570 8,125 1,910 42,910 44,009
17,585 12,746 9,875 1,600 41,806 42,895
13,160 13,681 4,710 3,800 35,351 37,911
10,450 10,405 5,690 400 26,945 27,674
11,175 9,298 2,710 1,605 24,788 27,399
8,000 10,481 3,135 1,160 22,776 23,452
7,150 5,948 2,520 2,255 17,873 17,643
4,500 5,949 3,005 100 13,554 12,884
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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